COMPOSE ACTION MUSIC FOR GAMES AND MOVIES
Among all the musical genres that live in the world of music composition for games and movies, action music is, without a doubt, one of the most requested genres by producers and directors.
However, those who believe that action music consists only of ostinatos and epic percussions are wrong...
Good action music needs to tell a story, take the listener on a journey of excitement, tension, confusion and resolution.
All of this organized in a way that is coherent with the desired balance, with the appropriate instruments, arranged in order to take the audience to the unexpected.
Yes, we will be discussing ostinatos, epic percussions, virtual instruments, layering but we are going beyond that... Composing, orchestration, MIDI, reverbs, STEM, templates and much more are part of this unique and special program!
Join us in this course and learn how to create an orchestrate action music from start to finish, just like the ones found in great games and movies.
BY INDUSTRY PROS TO EVERYONE
In order to create the ultimate action music composition course, Antonio Teoli (school director) and Jether Garotti Junior (course creator) have teamed up to bring you this epic course for you!
Combining over 50 years of experience, you will learn in this course, all the creative processes for composing an action cue, starting with a simple piano sketch to its final orchestrated version.
In this course, we will be using Logic but with the variation of DAWs we have nowadays, you will have access not only to the Logic project itself but also to the MIDIs, so you can import it in the DAW of your choice.
We can't wait to have you as our students and to hear your music work!
- Antonio Teoli and Jether Garotti Junior
ABOUT THE COURSE
MORE THAN A COURSE
DOWNLOAD PROJECT AND FILES
The Action Music course provides our students with full access to the Logic project and MIDI files so they can import it into their DAW of choice and check in detail the musical projects created by Jether Garotti Junior.
FAST METHODOLOGY
At Game Audio School, we have a philosophy of creating courses with an optimized teaching, focusing on the small details and that encourage our students to learn anywhere and at their own pace.
LIBRARIES USED
THE SOUND OF THE PROJECT
In this course, we used CineSamples libraries but it is important to mention that you can open the project and use the samples you want and/or that you most identify with.
Also, don't forget that, as our student, you have a series of benefits and discounts on libraries and plugins.
Learn more HERE.
POST YOUR WORK
AND RECEIVE FEEDBACK
For our Action Music students, you will be able to post your music not only within the course area itself, but also in our group and gather feedback from your peers and teachers.
At Game Audio School, we believe that learning starts with our courses, but the practice of what has been learned is the most complete way to learn and evolve.
WATCH A SAMPLE CLASS
CONTENT
01.
Introduction
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Introduction to the Course
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References
02.
The Project
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Introduction to the Project
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Template
03.
Production
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Sketch
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Strings and Brass
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Brass and Woodwinds
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Choir and Percussion
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MIDI Orchestration
04.
Post-Production
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Orchestral Balancing
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Reverbs
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Stems
05.
Ending
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Final Project
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Final Class
ENROLL AND...
1) You will learn to compose an action cue efficiently and quickly
2) You will learn basic principles of orchestration, proper use of reverb, MIDI programming and exporting in Stems
3) You will have access to the Logic project and MIDI files (to use in your DAW of choice) for further exploration of the music composed by the teacher
4) You will receive feedback from teachers periodically
5) You will have access to benefits such as discounts on audio libraries, plugins and much more...
START LEARNING TODAY
INSTRUCTORS
ANTONIO
TEOLI
With almost 500 games scored, Antonio Teoli started working as a game composer in 2002 and is considered one of the pioneers of games music in Brazil.
During his career, Antonio has composed games for various platforms such as PC, Mobile, Console and VR. Some of the titles include: Sonic, Marvel Future Revolution, The Sandbox, Dolmen, Stormbound, Second Life, Taikodom, Finding Monsters Adventure, Rock & Rails, Jelly Splash, Bubble Island 2, Bloodgate: Age of Alchemy, among others.
Graduated in the first ever Game Design program in Brazil at Anhembi Morumbi, Teoli also graduated in music composition at the Florianopolis Music Conservatory and at Berklee College of Music.
He currently resides in Los Angeles, working at his company Andromeda Sound and is the only Brazilian to have composed for a game developed by Nintendo, Good Job! released in 2020 for Nintendo Switch.
JETHER
GAROTTI
JUNIOR
Pianist, clarinetist, vocalist, keyboardist, conductor, arranger, orchestrator and musical director.
Responsible for hundreds of soundtracks for dance, theater, musicals and commercials for TV and radio for over 30 years.
He participated in the soundtracks of “Meu pedacinho de Chão”, “Velho Chico” and “Dois Irmão” on TV Globo under the direction of Tim Rescala. Resident arranger of the Heliópolis Symphony Orchestra under the artistic direction of Maestro Isaac Karabtchevisky and administered by Instituto Baccarelli.
Maestro, arranger and instrumentalist for 30 years of the singer Zizi Possi, where he participated in the last 13 CD's of her career, among them "Per Amore" and "Pra Inglês ver....e ouvir", collecting several awards and nominations as in the 1st Latin Grammy Awards, nominated for the award for “Best MPB Record” of 2000 with the CD “Puro Prazer”.